Mikael Brunberg
Environment art student at The Game Assembly
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Game Projects
2D
3D
Containment
Containment - Prop Breakdown
Containment - Material Breakdown
Catstronaut: Mission Impawssible - GameProject #6
Spite: Equilibrium - GameProject #5
Keysnapped - GameProject #4
Grim Fate Awaits - GameProject #3
Call of The Deep - GameProject #2
Duck Duck Die - GameProject #1
Feathered Pilgrim
Portable light source Fishhook
Water type pokéball
Restless Kettle
Murky Water
Rambling Cauldron Spawn
Rock creatures
Head/skull structure studies
The archive
Anticipation
Bitter Beet
Ferocious little flame
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